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| // Facade.cpp : Defines the entry point for the console application. // author: chillyc // email: chillycreator @t gmail.com
#include<iostream>
namespace pattern{ /// this pattern is facade pattern /// facade pattern is for hiding relationship and behavior of inner classes . /// client or outer class should only connect with facade class. /// But it will not forbid accessing inner classes. #ifndef INNERA_H #define INNERA_H class Inner_A{ public: void Do(){std::cout<<"A"<<std::endl;} }; #endif #ifndef INNERB_H #define INNERB_H class Inner_B{ public: void Do(){std::cout<<"B"<<std::endl;} }; #endif
#ifndef FACADE_H #define FACADE_H class Facade{ private: Inner_A* a; Inner_B* b; public: Facade(){ a = new Inner_A(); b = new Inner_B();
} void Do(){ a->Do(); b->Do(); } ~Facade(){ delete a; delete b; } }; #endif }
int main() { pattern::Facade f; f.Do(); return 0; }
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