Design Pattern--Bridge

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// bridge.cpp : Defines the entry point for the console application.
//
/// author : chillyc
/// email : chillycreator @t gmail.com
/// uml:
/// _
/// / \
/// /_ _\

#include<iostream>

namespace pattern{

/// why use bridge pattern?
/// If the original parent class is not suitable for being inherited by subclass,
/// it will be refactor. And If there are some concepts are common,
/// it will be abstracted as implement interface or abstract class.
/// for example: in KFC, there will be some softdrink to be sold,
/// like coca cola, coff, and so on. And if you wish, you will add some additions like sugar,
/// or ice into softdrinks. If we design the classes as sugar-cocacola, sugar-coff, ice-cocacola,
/// and ice-coff. There will be four subclasses here. And in the future, is there add another
/// additions? If yes, the system will add another two classes! But if use bridge pattern,
/// it will add only one class called "another additions" inherited from addition class.
/// This is benefits of this pattern.

#ifndef ADDITION_H
#define ADDITION_H
/// this is the implement class in Bridge pattern.
/// if you want add another additions,
/// inherit this class and the point of your class into Softdrink class.
/// Do you have better implements for just adding class here and not modifying Softdrink class?
class Addition{
public:
virtual void Add()=0;
virtual ~Addition(){};
};
#endif

#ifndef SUGAR_H
#define SUGAR_H
class Sugar:public Addition{
public:
virtual void Add();
};
#endif
void Sugar::Add(){
std::cout<<"add sugar"<<std::endl;
}

#ifndef ICE_H
#define ICE_H
class Ice:public Addition{
public:
virtual void Add();
};
#endif
void Ice::Add(){
std::cout<<"add ice"<<std::endl;
}

#ifndef SOFTDRINK_H
#define SOFTDRINK_H
/// this class is the abstract class in Bridge pattern.
/// I consider there will be some other implement methods.
/// I use Addition objects as member variables,
/// and construct and destroy them in Softdrink.
/// But if there is no member variables of Addition, It will be ok.
/// for example: you can send Addition instances as parameters into Softdrink subclass.
/// But in Bridge pattern, the uml is aggregation between implement class and abstract class.
class Softdrink{
public:
Softdrink();
virtual void drink()=0;
virtual ~Softdrink()=0;
protected:
Addition *sugar;
Addition *ice;
/// another additions add here!
};
Softdrink::~Softdrink(){
if(NULL != sugar){
delete sugar;
}
if(NULL != ice){
delete ice;
}
}
Softdrink::Softdrink(){
sugar = new Sugar();
ice = new Ice();
}
#endif

#ifndef COFF_H
#define COFF_H

class Coff: public Softdrink{
public:

virtual void drink();

};
#endif
void Coff::drink(){
std::cout<<"I am drinking coff!"<<std::endl;
sugar->Add();
}

#ifndef COCA_H
#define COCA_H
class Coca: public Softdrink{
public:
virtual void drink();
};
#endif
void Coca::drink(){
std::cout<<"I am drinking coca cola!"<<std::endl;
ice->Add();
}

}

int main()
{

pattern::Coca coca;
coca.drink();
pattern::Coff coff;
coff.drink();
return 0;
}